Swinburne University of Technology

Branding

UX Design

Melbourne, Australia
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Role:
Branding & UX Design
Sector:
Tourism & Digital Experiences
Focus Area:
Mobile Interaction Design
Timeline:
Aug 2021 - Nov 2021
Project:
Interaction Design for Mobile Devices - Walking Tour Mobile Application
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The Situation

In my final semester at Swinburne University, I was tasked with designing the branding and mobile app experience for a fictional walking tour company based in Melbourne. The project offered full creative freedom in terms of theme and execution.I chose to build a concept around Melbourne’s rich sporting history, designing a digital experience that guided users through key sporting landmarks while telling an engaging narrative through audio, visuals and maps.

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The Task

The key challenge was to design a mobile app that users could easily use while walking. It needed to be visually engaging, simple to navigate and optimised for on-the-go interaction. I was also responsible for creating a full brand identity for the themed tour, ensuring it was cohesive and aligned with Melbourne’s sporting culture.

The project required managing the full UX process from research and wireframes to a functional interactive prototype. The app needed to make use of mobile features like location awareness and touch gestures, while keeping the interface clean, legible and intuitive in outdoor environments.

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Complete Company Branding
Develop a distinctive and cohesive brand identity for the sports walking tour.
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Create a Mobile Application
In Figma, build a fully interactive mobile app prototype.
My Actions
Aug 2021 - Sep 2021
Research & Development
  • Researched existing tourism and walking tour apps to understand usability patterns and visual trends.
  • Developed a bold brand identity inspired by Melbourne’s sporting culture.
  • Created a logo, colour palette, and typography system used across all UI elements.
  • Mapped user flows and interactions across key landmarks on the tour.
  • Designed storyboards and wireframes to plan how content would appear contextually during the walk.
Oct 2021 - Nov 2021
Design Execution
  • Built a high-fidelity mobile prototype in Figma using touch-friendly layouts and responsive design.
  • Maintained communication alignment across club events, internal messaging and sponsor support materials.
The Results
  • Delivered a polished, user-friendly mobile prototype with a strong visual brand identity.
  • Captured the energy of Melbourne’s sporting culture in an engaging digital experience.
  • Strengthened ability to manage the full design lifecycle independently.
  • Gained deeper insight into interaction design for mobile-based experiences.
  • Reinforced skills in user research and time management under deadlines.
  • Provided a strong foundation for transitioning into professional UX design roles.
  • Received a Distinction grade for design quality, usability and narrative cohesion.
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