Swinburne University of Technology

Branding

UX Design

Melbourne, Australia
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Role:
Branding & UX Design
Sector:
Tourism & Digital Experiences
Focus Area:
Mobile Interaction Design
Timeline:
Aug 2021 - Nov 2021
Project:
Interaction Design for Mobile Devices - Walking Tour Mobile Application
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The Situation

In his final semester at Swinburne University, William was set a project to design the branding and mobile app experience for a fictional Melbourne walking tour company, with full creative freedom over theme and execution. He built the concept around Melbourne's sporting history, designing a digital experience that guided users through key sporting landmarks with audio, visuals and maps.

Uni Project Prototype 4
The Task

The brief was to design a mobile app people could easily use while walking, one that was visually engaging, simple to navigate and built for on-the-go interaction. It also called for a full brand identity that felt cohesive with Melbourne's sporting culture.

That meant managing the full UX process from research through to a working interactive prototype. Along the way he needed to use mobile-specific features like location awareness and touch gestures, while keeping the interface clean and legible enough to use outdoors.

Uni Project Prototype 3
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Complete Company Branding
Develop a distinctive and cohesive brand identity for the sports walking tour.
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Create a Mobile Application
In Figma, build a fully interactive mobile app prototype.
My Actions
Aug 2021 - Sep 2021
Research & Development
  • Researched existing tourism and walking tour apps to understand usability patterns and visual trends
  • Developed a bold brand identity inspired by Melbourne's sporting culture
  • Created a logo, colour palette and typography system used across all UI elements
  • Mapped user flows and interactions across key landmarks on the tour
  • Designed storyboards and wireframes to plan how content would appear contextually during the walk
Oct 2021 - Nov 2021
Design Execution
  • Delivered a full brand guidelines document
  • Built a high-fidelity mobile prototype in Figma using touch-friendly layouts and responsive design
The Results
  • Delivered a polished, user-friendly mobile prototype with a strong visual brand identity
  • Captured the energy of Melbourne’s sporting culture in an engaging digital experience
  • Strengthened ability to manage the full design lifecycle independently
  • Gained deeper insight into interaction design for mobile-based experiences
  • Reinforced skills in user research and time management under deadlines
  • Provided a strong foundation for transitioning into professional UX design roles
  • Received a Distinction grade for design quality, usability and narrative cohesion
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